Received: from nic.rtc.atk.com (rtc.atk.com) by karazm.math.UH.EDU with SMTP id AA02729 (5.65c/IDA-1.4.4 for ); Mon, 14 Oct 1991 09:11:46 -0500 Received: from hayward.rtc.atk.com ([138.64.16.55]) by nic with SMTP id <46119>; Mon, 14 Oct 1991 09:07:38 -0500 Received: by hayward.rtc.atk.com (4.1/SMI-4.1/RTC-1.1) id AA02532; Mon, 14 Oct 91 08:59:04 CDT From: To: jester@crash.cts.com Cc: glove-list@karazm.math.uh.edu In-Reply-To: Ken Bibb's message of Sun, 13 Oct 1991 10:33:18 -0500 Subject: Muddy gloves Message-Id: <91Oct14.090738cdt.46119@nic> Date: Mon, 14 Oct 1991 09:07:30 -0500 Ken Bibb writes - >I'm not a MUD expert, but I've always been interested in implementing a real- >time multi-user virtual reality dungeon. I've been involved with frp since >79 and had a campaign that lasted 7 years with a group of 14 players. Well, I've been into FRP since '72. Published and everything. :-> >The important thing would be to provide the illusion--not to simulate--the >experience. Too many programmers/researchers spend too much time trying to >make microdetail simulations when crude simulations would be sufficient. I >see the glove as a tool that could lead to some interesting games/work >environments. Got to agree. I`ve been looking at a glove based "sword" interface to a dungeon for quite a while. Multiplayer through computer networking/modem is a definite goal. What we need is a group of folks in a small eough geographic area to get together and develop something. Considering how I've seen people jump as critters step around corners while playing a game like Dungeon Master, I can imagine this type game would be quite popular and addictive. I've just always been to busy to do it myself:->