Received: from alexia.lis.uiuc.edu by karazm.math.UH.EDU with SMTP id AA28422 (5.65c/IDA-1.4.4 for ); Fri, 18 Oct 1991 12:09:41 -0500 Received: by alexia.lis.uiuc.edu id AA15909 (5.61/ for glove-list@karazm.math.uh.edu); Fri, 18 Oct 91 12:05:21 -0500 Date: Fri, 18 Oct 91 12:05:21 -0500 From: Greg Newby Message-Id: <9110181705.AA15909@alexia.lis.uiuc.edu> To: jdb9608@cs.rit.edu Subject: Re: sega glasses available? Cc: glove-list@karazm.math.uh.edu For the circuit, has anyone tested it out? It appears that you hook in the Sega glasses, and then send a signal to switch the LCDs (from left-on, right-off to left-off, right-on). The signal is sent via pin 4, which is not the regular pin for reading or writing data. So, the question is, what's involved in switching the signal? If it's a call to termio() or somesuch, what sort of speed limitations are we talking about? I didn't check the RS232 standard just now, but I wonder about the +/- 10V switching signal -- isn't that rather 0-12V? (effectively, probably +/-3 to 8-12V). Finally, does anyone have the tech specs on the glasses (or an estimate, as I suspect Sega doesn't include such things with the glasses)? Switching speed, %dark, etc... With the brain trust we have on this list, I'm not too worried that someone will figure out how to hook in the glasses. I'm just wondering in advance if performance (especially switching speed) will be up to snuff. (For example, to give some numbers, we need a minimum of about 10 frames per second to perceive continuity between frames of a moving scene. That means the glasses need to switch 20 times per second, right? A left-right sequence for each frame. If there's more than a few u-second lag for the glasses to switch, we'll have to compensate in the display program. Being that we're usually using all the computing power we have just to keep the graphic images coming fast enough, incorporating some sort of delay for the glasses would be undesirable.) Oh, BTW: I've done a bit of experimenting (back at Syracuse) with some Tektronics shutter glasses -- a very similar beast, tho presumably higher performance. I found that the flicker was perceivable at 30Hz (60 switches / second), and intolerable (read, "doesn't work") at about 7-15 Hz. I didn't experiment with the full range....this was because the software-driven switching circuit never operated more quickly than about 15Hz. Ok, I'm rambling now: the alternative, to get 30Hz, is to NOT switch the glasses via software. Just let them operate at the frequency of the power supply (60Hz in the US, which, in the circuit we used @ Syracuse, was run through a rectifier). Then, no coordinating between your graphics program and the glasses are necessary, PROVIDED that your program is able to operate at "top-speed," switching the image on the screen as often as possible (as in, the speed of the power supply). I don't know if this technique works for all platforms, but it worked on the Amiga and Iris we used at Syracuse. I even synched the glasses off of a Sony VCR/editor to look at the display on the Iris. 'Nuff said. -- Greg gbnewby@alexia.lis.uiuc.edu