Received: from ultb.isc.rit.edu by karazm.math.UH.EDU with SMTP id AA28773 (5.65c/IDA-1.4.4 for ); Fri, 18 Oct 1991 13:55:47 -0500 Received: by ultb.isc.rit.edu (5.57/5.3 (Postmaster DPMSYS)) id AA05145; Fri, 18 Oct 91 14:51:32 -0400 Received: from aluminum.CS (aluminum.ARPA) by junior.rit.edu (4.1/5.17) id AA13024; Fri, 18 Oct 91 14:40:20 EDT From: jdb9608@cs.rit.edu (John D Beutel) Message-Id: <9110181840.AA13024@junior.rit.edu> Subject: Re: Sega circuit To: cci632!ccicpg!sun!apple!well!gregk@isc.rit.edu (Greg Kaiser) Date: Fri, 18 Oct 91 14:52:18 EDT Cc: glove-list@karazm.math.uh.edu In-Reply-To: <9110180455.AA26212@well.sf.ca.us>; from "Greg Kaiser" at Oct 17, 91 9:55 pm X-Mailer: ELM [version 2.3 PL8] > I did not catch a copy of the cicuit to hook up sega glasses to the VGA > on an IBM PC. I saw you post about how to buy the glasses, do you happen > to have a copy of the cicuit you could send me? I'd appreciate it. Here is the schematic and C source (for IBM PC) for the Sega 3D glasses that was posted on sci.virtual-worlds a while ago. Using this circuit seems simpler than generating a square wave with 0x55 at 4800 baud; I'm not certain, but I think the outportb(0x3fc, 1) and outportb(0x3fc, 3) commands in the WaitForVerticalRetrace() function alternately set and reset the RTS line on the RS-232 port, while keeping the DTR line constant as a power supply. Could someone with PC docs confirm whether bit 0 is the DTR line and bit 2 is the RTS line at port 0x3fc on a PC? I know next to nothing about circuits, and I haven't tried to make this one (yet), so I can't say much about it. I just hope it works and that it's controled by the DTR line being constantly on, and the RTS line causing one eye's view when set and the other eye's view when reset. Can someone confirm this or add advice? I'll put this on karazm.math.uh.edu tonite for those with ftp, too. -- J. David Beutel 11011011 jdb9608@cs.rit.edu "I am, therefore I am."