ÜÜßßßÜ ÜÜßß ÜÜÛ ßßßÜÜÜÜ Û ÜÜÛÛÛÛÛÜÛÛÛÜÜÜÜ ßÛÜÜÜÜÜ ÜÛßßßÛ ÜÜÜ ßÜÜ ßÛÛÛß ßßÛÛÛÛÛÛÜ ßßßßßßßßÛÜÛßßßßßßßßßßßÛÛß Üß ÛÜÜÛß Ü ßßßßÜÜ Û ÛÛÛ ÜÛÛÛÛÛß ßßßÛÛÛÛ ßÛ ÜÛÛÛÛÛÛÛÛÛÜ ÜÛÛÛÜ ß ÜÜÛÛÜßÛÛÜÜ ßÜ Û ÛÛÛ ÜÛÛßßßß Üß ÜÛÛßÛÛÛ ßÛß ÜÛÛß ÜÛß ßÛÛÛÜ ÛÛÛ ßÛÛÛÜ Û Û ÛÛÛÜÛÛÜ ÜÜÛÛß ÛÛÛ Ü ÛÛÛ ßÜÜ ÜÛÛß ÜÛÛÜ ßÜ ßÛÛÛÜÛÛÛ ÜÛÛßß Üß Û ÛÛÛßÛÛÛÛÜ ÛÛ ÛÛÛß ÛÛÛ ß ÜÛÛß ÜÛÛÛÛÜ ß ÜÛß ÛÛÛßÛÛÜ Üß Û ÛÛÛ ßÛÛÛÛÜ ÜÛÛÛ ÜÜÛßßÛÛÛÜÛÛÛÜÜÜÜÛÛÛ ßÛÛÛÜÛß ÛÛÛ ßÛÛÜ ßÜÜ Üß ÜÛÛÛÜ Ü ßÛÛÛÛÜßÛÛßßß Ü ßßßßÛÛÛßßßßßßß Ü ßÛß ÜÛ ßßßßß Ü ßÛÛÜ ßßÜÜÜÜ ÛÜ ßßßßßßß ÛÜ ßÛÛÛÛÛÜÜ ßßßßßÛÛÜ ßßÜ ÛÛßßßÛÛ ß ÜÛÛÛßßßßßßßßßÜ ßßÛÛÜÜ Ü ßÜ ßßßÛßßßßßßßßßßßÛÜÜßßÛÛÛÛÛÛÛÜÜÜ ÜÜß ÜÜÛ Ûßßßßß ßßÜÜÜ ßßß Üß ßßÛÜÜÜ ßßßßÛÛÛÛÛßß ÜÛß ßßßßß ßßßßßßÜÜÜÜÜÜÜßß ú 1ú9ú1ú1 ú ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ The Thing (c) Vivendi ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Date: August 21st, 2002 ³ Game Type: Action/Shooter ³ ³ Supplier: Team Razor ³ Size: 21 x 15MB ³ ³ Cracker: Team Razor ³ Protection: Securom ³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; GAME NOTES: ~~~~~~~~~~ After the enigmatic deaths of an American scientific expedition in the uncharted and frozen wastelands of the Antarctic, a military rescue team is sent to investigate their deaths. Within these inhospitable surroundings the team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. The Thing brings fear and suspense to unimaginable levels, with a compelling plot and unique gameplay elements based upon action, evasion, trust and fear. Forget everything you ever learned about obliterating alien species simply with a barrage of violent ammunition - this monster is difficult to see, hard to kill, and seemingly impossible to evade. And when you actually see it, it's often too late... - Taking place shortly after the events seen in the 1982 film - The Thing takes us back to the Antarctic base and familiar locals from the film for a terrifying, new chapter of isolation and paranoia. - Advanced trust/fear interface adds a new dimension to the genre - How you influence non-player characters (NPCs) psychological state determines whether or not these characters will cooperate with you. Amazing lighting, weather and particle effects complemented by subtle sound cues and scripted events create a new level of suspense and terror. - Unique combat system that allows weapons to be customized and scratch built in many cases. - Puzzle Solving can be accomplished by a multitude of scenarios - there is never just one way to accomplish an objective. - Varied pace of gameplay throughout the game, blending action, puzzles, horror and human interaction. RELEASE NOTES: ~~~~~~~~~~~~~ A few weeks ago, a small no-name group, Infinity, put out a copy of The Thing with a stolen crack. They stole the crack from Deviance - although Deviance has not spread around the details we assume they managed to steal one of the cracking tools Deviance crackers made to do the job. Infinity was summarily nuked for the stolen crack, as well as rumors of the game being beta (which is not unusual when a game gets put out 3 weeks ahead of release). We know today that the Infinity release was not a beta. It is in fact identical to our release, except for the crack. We did not steal the crack, in fact we cracked it ourselves! A novel concept for the members of ITY, we are sure. There was some debate in the group over whether or not we should release our version of The Thing. The debate centered on the newly discovered non-beta- ness of the ITY version. Should we release a game again that was released 3 weeks ago and nuked? We finally decided yes. A stolen crack is not a matter to take lightly. Crackers and groups work very diligently to get the edge on the competition with the most advanced techniques and tools to get the job done quickly and/or correctly. Even we are not above reproach, as occasionally our cracks are not tested as fully as they should be and when it happens we get smacked for it - for example our recent release of AvP2 Primal Hunt comes to mind, where we did not test the crack on Win9x plat- forms, to the dismay of many Win9x users. Fortunately for them, Deviance did provide a crack later on that solved the problem. In the case of AvP2 Primal Hunt, the Deviance fix came out very quickly, when the game was still pretty new (about one day or so after the release). What would have happened if the game had been nuked, and no crack released for a month? How much good would just a crack do you then, with no release on sites anymore to use it on? The point here is that groups go to great lengths to develop sound cracking methods. We put ourselves at risk of being called a bunch of lamers for having a non-working crack or two. Crackers slave for weeks to beat a new protection, so that their group can have a chance to win. Why should all this work be stolen in the space of 30 seconds by some freejack who has not put in the work, as in the ITY release of The Thing? Razor won't stand for stolen cracks, and nobody else should, either. When a game with a stolen crack gets put out, it must be eliminated and replaced with a legitimate version. For this reason we chose to put out the full game for you to enjoy, with a non-stolen crack. Have fun! SPECIAL NOTE TO SMALL "NO-NAME" GROUPS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We support you guys, but we can't support stealing cracks. GROUP GREETS: ~~~~~~~~~~~~ Fairlight, Deviance, Class, Myth, Divine, and all other groups who crack their own games themselves. /\ Razor 1911 /__\ Since 1985 /\ /\ /__\/__\ SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE! IF YOU ENJOYED THIS PRODUCT, BUY IT! SOFTWARE AUTHORS DESERVE SUPPORT!! [ ------------------------------------------------------------------------- ] [ +++ (: * <<< Hoopy's Topsite Scripts v3.00 for glFTPd >>> * :) +++ ] [ ------------------------------------------------------------------------- ]